A downloadable game for Windows

Welcome to the New Hope colony in Primas 3, humanity's latest venture into the stars! As its newest member, you will be tasked with supplying all facilities of cargo and assisting the other colonists wherever needed . You will also have the chance to join the Population Program and ensure humanity's continued existence among the stars!

-Deliver cargo with your rover and upgrade locations!

-Meet and get to know the colonists!

-Join the Population program and be the surrogate mother the colony needs!

The game is barely more than a proof of concept and is pretty barebones. No sound, music or save system available. Current content is limited to one

upgrade and "confession" for each of the 6 colonists.

Contains pregnancy (up to very big sizes), but no sexual content.

Made for the Preggo Game Jam 2025.

StatusPrototype
PlatformsWindows
Rating
Rated 2.8 out of 5 stars
(8 total ratings)
AuthorSilverastros
GenreVisual Novel
TagsFemale Protagonist, pregnancy

Download

Download
ColonyM_Jam.zip 35 MB

Comments

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save update when 

this could be great if you work on it morrrrrrrrrrreeee

you gotta fix the game settings, it makes my pc fans blow at max for no reason

is 20 the max?

(+1)

Pretty fun. I can see the foundation for a really interesting game here. Because this is more of a proof of concept than a fully complete game, I don't think I can critique the gameplay, but there are a couple things that bugged me.

During the driving sections, it got annoying to constantly scroll to the max number of hours. Maybe add a toggle that automatically sets the driving hours to max?

And - I like how you modeled the MC, but it can be difficult to see the actual model in some areas. I think the game would really benefit from a gallery-type section; select the number of babies and how far into the pregnancy you are, and you can rotate and look at the model. Only the pregnancies the player has unlocked can be seen.

But, beyond that, this is a fun idea. I really like the travel system, as it speeds up the rate that the player will see bigger pregnancies. And all the character interactions are surprisingly fun, despite how little content there is! I like the characters a lot.

Random suggestions: a messaging system from the characters to the MC (just because it feels weird that they spend literal days talking to no one), the ability to upgrade your shuttle, and maybe having larger pregnancies be locked behind upgrading the different areas? Idk.

I'm excited to see this continue, if you decide that you want to. :)

Yo!

That I like:
-Nice concept.
-Consistency in the universe.
-A possibility to optimize your way.
-I like the map and its physics (mouse movement would have been better).

I like less:
-Too repetitive.
-We don't feel the impact of the improvements.
-No main character story (or maybe I didn't pay attention. Sorry.)

Details:

Starting cutscene.
-On the background screen, the doctor is on the left and the character is on the right. In the front, it's the opposite.

-The map button could be changed to make it clear that if you're on the map, it allows you to return to the ship.

-Add an indicator to indicate who's speaking (the name or change the clarity of the protagonists' colors).

Final point:

I like the gameplay idea, but it still lacks depth in its execution. I think a little optimization for travel and rest could make the game less cumbersome. Traveling part of the map by chaining together boring actions in front of a static screen can be demotivating. I really like the optimization aspect of travel and delivery. I think the gameplay could be more interesting if there was a resource game. For example, the game is played during the week, and every week the resource requests are moved to one location or another. There could also be priority missions and bonuses or penalties if you succeed or fail certain missions. I know it's a jam and you did what you stank. My comments are not to say that something is missing, but that there could be much more in the future. :D

You did a good job. I hope my comments are helpful. We won't make you believe otherwise. Thank you for proposing your project for this Jam. I'm waiting to see if there will be a sequel. Until then, I wish you nothing but the best and thank you again.

Hey, thanks for playing and for your input, I really appreciate it. To put it shortly, I'm painfully aware of the submission's limitations, this was an idea for a full game that I downgraded to a jam project as an excuse to make a proof of concept. There's plenty of things I had to change (the rover was meant to be self-driving, but I couldn't conceive any activities to fit the downtime during travel), others that I could only allude to (gameplay related to geology, like surveying intermediate locations to then build infrastructure) or that I just couldn't even think of doing due to time constraints (a proper story, character animations, your progress visually changing the map and locations...). The obvious scope creep + first time doing a game jam + starting the jam a few days late (I didn't find out about the date change) didn't help either. Still, I'm satisfied with the result and I'm glad to put something out there that people are "seemingly" enjoying.

As for future development, if I push forward with this it will be the full thing, a multiyear project, and probably not on my own. A proper game, with an actual protagonist, an actual story and romanceable colonists, and an actual colony that you can build and expand properly. Not a big chance of that (especially with the current state of the games industry) but you never know. Right now I'm slightly burned out, and after recovering I'll probably go back to prototyping smaller ideas. Cheers!

I like to say that a video game coming out is a miracle considering the many difficulties we have to overcome along the way. How many games have never come out even though they had the best conditions in the world? However, there is also the opposite! How many games have managed to come out even though the world was against them? No matter how long it takes you, there is only one thing that can stop you from releasing a video game. You. I only started jamming last year and I acquired some skills and stamina along the way. My first Jam made me end up in Burnout because I had worked so hard on it. I had to abandon half of my ideas along the way and the game was poorly finished. The result was not what I expected, to the point where even a judge did not even bother to test it. Keep your head up and take care of yourself. I also recommend continuing to do jams while working on your more ambitious projects on the side. Jams will teach you efficiency, how to be pragmatic, how to assess the time and difficulty of creating one type of gameplay or another, while having a vision of the work you can ask of your future collaborators in their field. You'll even be surprised later because you'll be able to create a game more complex than the one you created for this jam in three times less time.

All this to tell you that only you can truly create your game or sabotage it. Even if it's not the result you wanted. Realize that you released a game! Be brave and be strong.